#define MUS_MAIN1_PLUNGER	0x01
#define MUS_MAIN1_1		0x02
#define MUS_MAIN1_2		0x03
#define MUS_MAIN2_1		0x04
#define MUS_MAIN2_2		0x05
#define MUS_MAIN3_1		0x06
#define MUS_MAIN3_2		0x07
#define MUS_MAIN1_3		0x08
#define MUS_MAIN1_4		0x09

#define MUS_QUIET_SPACE		0x0A
#define MUS_FACE_4		0x0B
#define MUS_FANFARE		0x0C
#define MUS_FANFARE2		0x0D
#define MUS_SECRET_FANFARE	0x30
#define MUS_MPF_ENTER		0x80
#define SND_POWER_UP1_1		0x81
#define SND_POWER_UP1_2		0x82
#define SND_POWER_UP1_3		0x83
#define SND_POWER_UP2		0x84
#define SND_POWER_UP3_1		0x85
#define SND_POWER_UP3_2		0x86
#define SND_POWER_UP3_3		0x87
#define SND_POWER_UP4_1		0x89
#define SND_POWER_UP4_2		0x8A
#define SND_POWER_UP4_3		0x8B
#define SND_POWER_UP5_1		0x8C
#define SND_POWER_UP5_2		0x8D
#define SND_POWER_UP5_3		0x8E
#define SND_POWER_UP6_1		0x98
#define SND_POWER_UP6_2		0x9A
#define SND_POWER_UP6_3		0x9B

#define SND_COIN		0xC0
#define SND_FLATLINE		0xCF
#define SND_SKILL_SHOT_LAUNCH	0xB7
#define SND_SKILL_SHOT_1	0xB8
#define SND_SKILL_SHOT_2	0xB9
#define SND_SKILL_SHOT_3	0xBA
#define SND_SKILL_SHOT_4	0xBB
#define SND_SKILL_SHOT_5	0xBC
#define SND_TILT_WARNING	0xBD
#define SND_TILT		0xBE
#define SND_SHUTTLE_LAUNCH	0x93
#define SND_BLOOO		0x9A
#define SND_BALL_DRAIN		0x9F
#define SND_MPF_EXIT		0xA0
#define SND_JACKPOT		0xAA

#define SND_CENTRE_RAMP_1	0xA1
#define SND_CENTRE_RAMP_2	0xA2
#define SND_CENTRE_RAMP_3	0xA3
#define SND_SPINNER1		0xC3
#define SND_SPINNER2		0xC4
#define SND_SPINNER3		0xC5
#define SND_SPINNER4		0xC6
#define MUS_GAME_OVER		0xEC
#define SND_CENTRE_RAMP_ENTER	0xED
#define SND_CENTRE_RAMP_FAIL	0xEE

#define SND_GET_EXTRA_BALL	0x100
#define SND_WOW			0x101
#define SND_YES1		0x102
#define SND_NO_CREDIT		0x104
#define SND_WE_NEED_SHUTTLE_LAUNCH 0x106
#define SND_HI_THERE		0x107
#define SND_LAUGHTER1		0x108
#define SND_PLAY_ME		0x109
#define SND_MOO			0x10A
#define SND_ENGAGE_VOCAL_CIRCUITS 0x10B
#define SND_ROBOT_OH_NO		0x10C
#define SND_ENGAGE_OPTICAL_CIRUITS	0x10D
#define SND_PARTIAL_OPTICAL_LINK	0x10E
#define SND_COMPLETE_OPTICAL_LINK	0x10F
#define SND_YES2		0x110
#define SND_ROBOT_HOW_DO_I_LOOK	0x111
#define SND_ROBOT_DOES_NOT_COMPUTE	0x112
#define SND_ROBOT_DONT_WORRY	0x113
#define SND_GET_JACKPOT		0x114
#define SND_LAUNCH_SHUTTLE	0x115
#define SND_YAHOO		0x116
#define SND_WHATS_HAPPENING	0x117
#define SND_STANDBY		0x118
#define SND_THUD1		0x119
#define SND_THUD2		0x11A
#define SND_THUD3		0x11B
#define SND_THUD4		0x11C
#define SND_WELCOME_TO_BILLIONAIRES_CLUB	0x11D
#define SND_YOU_LOOK_GOOD	0x11F
#define SND_THANK_YOU		0x120
#define SND_LAUGHTER2		0x121
#define SND_LAUGHTER3		0x122
#define SND_HEY			0x123
#define SND_HMM1		0x124
#define SND_LAUGHTER4		0x125
#define SND_HMM2		0x126
#define SND_I_CAN_SPEAK		0x127
#define SND_MY_GOD_SHES_ALIVE	0x128
#define SND_NOW_I_SEE_YOU	0x129
#define SND_WATCH_IT		0x12A
#define SND_OH_NO		0x12B
#define SND_WIPEOUT1		0x12C
#define SND_WIPEOUT2		0x12D
#define SND_ABORT_ABORT		0x12E
#define SND_SHES_ALIVE		0x12F
#define SND_CENTRE_RAMP_JACKPOT1 0x130
#define SND_CENTRE_RAMP_JACKPOT2 0x131
#define SND_CENTRE_RAMP_JACKPOT3 0x132
#define SND_I_FEEL_STRANGE	0x133
#define SND_LAUGHTER5		0x134
#define SND_OH_NO2		0x135
#define SND_IM_LOSING_IT	0x126
#define SND_IM_TURNING_BACK	0x137
#define SND_LAUNCH_ALL_SHUTTLES	0x138
#define SND_MACHINE_COMPLETE	0x139
#define SND_MISSION_CONTROL	0x13C
#define SND_HEY_WATCH_IT	0x13D
#define SND_CRASH1		0x13E
#define SND_CRASH2		0x13F
